
Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city.Reduced the effectiveness of cavalry production policies.Ědjusted religious pressure when a religion is first founded to give them more resilience and convert the city.Ědded Metal Casting as a prerequisite for Economics tech.Ědded prerequisite project (Manhattan Project) for Operation Ivy.Ědded a visual cue for Barbarian Scouts that are alerted to your city.Ědded UI to show the next tile a city will grow to.Ědded additional Hotkey support (next unit, next city).This is always disabled if a Score Victory is available. Ědded a “time defeat” for running out of time.– Larger starting army and additional starting techs. – Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units. ‘Cavalry and Cannonades’ Scenario Added.There’s a lot of user interface work in particular, like more shortcuts to the ever-helpful Civilopedia and a clearer depiction of where your cities are sourcing their amenities.

CIVILIZATION 6 UPDATE UPDATE
Today is just one small step toward reaching that point.įiraxis has an update out now on Steam that adds two maps, the “Cavalry and Cannonades” scenario in which units have lower maintenance costs and no strategic resource requirement, DirectX 12 support, and the usual balancing, tuning, and refining you’d expect to see. The base game has been a treat so far and if this is only the starting point, I’m hopeful for where an eventual “game of the year” edition might end up. I know I’ll enjoy them, but the discounts will eventually come and so too will updates and expansions. As a novice-at-best Civilization player, I tend not to get these games at launch.
